It's time to bring in the GUI.
Minimalist (not to say Brutalist) UI based on text windows and mouse chords. Experimental.
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# -*- coding: utf-8 -*-
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#
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# Copyright © 2014, 2015 Simon Forman
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#
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# This file is part of joy.py
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#
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# joy.py is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# joy.py is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with joy.py. If not see <http://www.gnu.org/licenses/>.
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#
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#Do-nothing event handler.
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nothing = lambda event: None
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class MouseBindingsMixin:
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"""TextViewerWidget mixin class to provide mouse bindings."""
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def __init__(self):
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#Remember our mouse button state
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self.B1_DOWN = False
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self.B2_DOWN = False
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self.B3_DOWN = False
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#Remember our pending action.
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self.dothis = nothing
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#We'll need to remember whether or not we've been moving B2.
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self.beenMovingB2 = False
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#Unbind the events we're interested in.
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for sequence in (
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"<Button-1>", "<B1-Motion>", "<ButtonRelease-1>",
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"<Button-2>", "<B2-Motion>", "<ButtonRelease-2>",
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"<Button-3>", "<B3-Motion>", "<ButtonRelease-3>",
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"<B1-Leave>", "<B2-Leave>", "<B3-Leave>", "<Any-Leave>", "<Leave>"
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):
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self.unbind(sequence)
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self.unbind_all(sequence)
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self.event_delete('<<PasteSelection>>') #I forgot what this was for! :-P D'oh!
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#Bind our event handlers to their events.
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self.bind("<Button-1>", self.B1d)
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self.bind("<B1-Motion>", self.B1m)
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self.bind("<ButtonRelease-1>", self.B1r)
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self.bind("<Button-2>", self.B2d)
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self.bind("<B2-Motion>", self.B2m)
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self.bind("<ButtonRelease-2>", self.B2r)
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self.bind("<Button-3>", self.B3d)
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self.bind("<B3-Motion>", self.B3m)
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self.bind("<ButtonRelease-3>", self.B3r)
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self.bind("<Any-Leave>", self.leave)
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def B1d(self, event):
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'''button one pressed'''
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self.B1_DOWN = True
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if self.B2_DOWN:
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self.unhighlight_command()
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if self.B3_DOWN :
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self.dothis = self.cancel
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else:
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#copy TOS to the mouse (instead of system selection.)
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self.dothis = self.copyto #middle-left-interclick
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elif self.B3_DOWN :
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self.unhighlight_command()
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self.dothis = self.opendoc #right-left-interclick
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else:
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##button 1 down, set insertion and begin selection.
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##Actually, do nothing. Tk Text widget defaults take care of it.
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self.dothis = nothing
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return
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#Prevent further event handling by returning "break".
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return "break"
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def B2d(self, event):
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'''button two pressed'''
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self.B2_DOWN = 1
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if self.B1_DOWN :
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if self.B3_DOWN :
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self.dothis = self.cancel
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else:
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#left-middle-interclick - cut selection to stack
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self.dothis = self.cut
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elif self.B3_DOWN :
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self.unhighlight_command()
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self.dothis = self.lookup #right-middle-interclick - lookup
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else:
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#middle-click - paste X selection to mouse pointer
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self.set_insertion_point(event)
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self.dothis = self.paste_X_selection_to_mouse_pointer
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return
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return "break"
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def B3d(self, event):
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'''button three pressed'''
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self.B3_DOWN = 1
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if self.B1_DOWN :
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if self.B2_DOWN :
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self.dothis = self.cancel
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else:
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#left-right-interclick - run selection
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self.dothis = self.run_selection
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elif self.B2_DOWN :
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#middle-right-interclick - Pop/Cut from TOS to insertion cursor
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self.unhighlight_command()
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self.dothis = self.pastecut
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else:
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#right-click
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self.CommandFirstDown(event)
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return "break"
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def B1m(self, event):
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'''button one moved'''
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if self.B2_DOWN or self.B3_DOWN:
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return "break"
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def B2m(self, event):
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'''button two moved'''
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if self.dothis == self.paste_X_selection_to_mouse_pointer and \
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not (self.B1_DOWN or self.B3_DOWN):
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self.beenMovingB2 = True
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return
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return "break"
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def B3m(self, event):
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'''button three moved'''
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if self.dothis == self.do_command and \
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not (self.B1_DOWN or self.B2_DOWN):
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self.update_command_word(event)
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return "break"
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def B1r(self, event):
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'''button one released'''
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self.B1_DOWN = False
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if not (self.B2_DOWN or self.B3_DOWN):
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self.dothis(event)
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return "break"
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def B2r(self, event):
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'''button two released'''
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self.B2_DOWN = False
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if not (self.B1_DOWN or self.B3_DOWN or self.beenMovingB2):
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self.dothis(event)
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self.beenMovingB2 = False
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return "break"
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def B3r(self, event):
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'''button three released'''
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self.B3_DOWN = False
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if not (self.B1_DOWN or self.B2_DOWN) :
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self.dothis(event)
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return "break"
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def InsertFirstDown(self, event):
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self.focus()
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self.dothis = nothing
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self.set_insertion_point(event)
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def CommandFirstDown(self, event):
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self.dothis = self.do_command
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self.update_command_word(event)
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