More docs...

This commit is contained in:
Simon Forman
2019-05-07 13:49:27 -07:00
parent 13515b071b
commit 4f5caf4ab3
4 changed files with 250 additions and 16 deletions
+64 -14
View File
@@ -22,8 +22,11 @@
Core
=====================
The core module defines a bunch of system-wide "constants" (some colors
and PyGame event groups), the message classes for Oberon-style message
passing, a "world" class that holds the main context for the system, and
a mainloop class that manages the, uh, main loop (the PyGame event queue.)
A Module docstring yo.
'''
from sys import stderr
from traceback import format_exc
@@ -47,51 +50,53 @@ MOUSE_EVENTS = frozenset({
pygame.MOUSEBUTTONDOWN,
pygame.MOUSEBUTTONUP
})
# AM I DOCSY?
'PyGame mouse events.'
# What about *moi?*
ARROW_KEYS = frozenset({
pygame.K_UP,
pygame.K_DOWN,
pygame.K_LEFT,
pygame.K_RIGHT
})
'PyGame arrow key events.'
TASK_EVENTS = tuple(range(pygame.USEREVENT, pygame.NUMEVENTS))
AVAILABLE_TASK_EVENTS = set(TASK_EVENTS)
'Keep track of all possible task events.'
AVAILABLE_TASK_EVENTS = set(TASK_EVENTS)
'Task IDs that have not been assigned to a task.'
ALLOWED_EVENTS = [pygame.QUIT, pygame.KEYUP, pygame.KEYDOWN]
ALLOWED_EVENTS.extend(MOUSE_EVENTS)
ALLOWED_EVENTS.extend(TASK_EVENTS)
'Event "mask" for PyGame event queue, we are only interested in these event types.'
# Message status codes... dunno if this is a good idea or not...
ERROR = -1
PENDING = 0
SUCCESS = 1
# messaging support
# 'Message status codes... dunno if this is a good idea or not...
class Message(object):
'''Message class.'''
'''Message base class. Contains ``sender`` field.'''
def __init__(self, sender):
self.sender = sender
class CommandMessage(Message):
'''For commands, adds ``command`` field.'''
def __init__(self, sender, command):
Message.__init__(self, sender)
self.command = command
class ModifyMessage(Message):
'''
For when resources are modified, adds ``subject`` and ``details``
fields.
'''
def __init__(self, sender, subject, **details):
Message.__init__(self, sender)
self.subject = subject
@@ -99,7 +104,10 @@ class ModifyMessage(Message):
class OpenMessage(Message):
'''
For when resources are modified, adds ``name``, content_id``,
``status``, and ``traceback`` fields.
'''
def __init__(self, sender, name):
Message.__init__(self, sender)
self.name = name
@@ -109,19 +117,28 @@ class OpenMessage(Message):
class PersistMessage(Message):
'''
For when resources are modified, adds ``content_id`` and ``details``
fields.
'''
def __init__(self, sender, content_id, **details):
Message.__init__(self, sender)
self.content_id = content_id
self.details = details
class ShutdownMessage(Message): pass
class ShutdownMessage(Message):
'''Signals that the system is shutting down.'''
# Joy Interpreter & Context
class World(object):
'''
This object contains the system context, the stack, dictionary, a
reference to the display broadcast method, and the log.
'''
def __init__(self, stack_id, stack_holder, dictionary, notify, log):
self.stack_holder = stack_holder
@@ -132,6 +149,9 @@ class World(object):
self.log_id = log.content_id
def handle(self, message):
'''
Deal with updates to the stack and commands.
'''
if (isinstance(message, ModifyMessage)
and message.subject is self.stack_holder
):
@@ -157,6 +177,9 @@ class World(object):
def push(sender, item, notify, stack_name='stack.pickle'):
'''
Helper function to push an item onto the system stack with message.
'''
om = OpenMessage(sender, stack_name)
notify(om)
if om.status == SUCCESS:
@@ -166,6 +189,10 @@ def push(sender, item, notify, stack_name='stack.pickle'):
def open_viewer_on_string(sender, content, notify):
'''
Helper function to open a text viewer on a string.
Typically used to show tracebacks.
'''
push(sender, content, notify)
notify(CommandMessage(sender, 'good_viewer_location open_viewer'))
@@ -174,6 +201,10 @@ def open_viewer_on_string(sender, content, notify):
class TheLoop(object):
'''
The main loop manages tasks and the PyGame event queue
and framerate clock.
'''
FRAME_RATE = 24
@@ -184,6 +215,9 @@ class TheLoop(object):
self.running = False
def install_task(self, F, milliseconds):
'''
Install a task to run every so many milliseconds.
'''
try:
task_event_id = AVAILABLE_TASK_EVENTS.pop()
except KeyError:
@@ -193,16 +227,23 @@ class TheLoop(object):
return task_event_id
def remove_task(self, task_event_id):
'''
Remove an installed task.
'''
assert task_event_id in self.tasks, repr(task_event_id)
pygame.time.set_timer(task_event_id, 0)
del self.tasks[task_event_id]
AVAILABLE_TASK_EVENTS.add(task_event_id)
def __del__(self):
# Best effort to cancel all running tasks.
for task_event_id in self.tasks:
pygame.time.set_timer(task_event_id, 0)
def run_task(self, task_event_id):
'''
Give a task its time to shine.
'''
task = self.tasks[task_event_id]
try:
task()
@@ -214,6 +255,15 @@ class TheLoop(object):
open_viewer_on_string(self, traceback, self.display.broadcast)
def loop(self):
'''
The actual main loop machinery.
Maintain a ``running`` flag, pump the PyGame event queue and
handle the events (dispatching to the display), tick the clock.
When the loop is exited (by clicking the window close button or
pressing the ``escape`` key) it broadcasts a ``ShutdownMessage``.
'''
self.running = True
while self.running:
for event in pygame.event.get():